More than ten months after the announcement, the avatars in the metaverse of Facebook’s mother Meta are now actually getting legs. The industry magazine UploadVR reports this, but restricts the fact that they can only be seen in the most recent beta and there only in the respective starting area “Quest Home”. However, you only see them there in virtual mirrors and not when you look down at yourself. In Horizon Worlds, however, the user’s avatars continue to float around completely legless. Given its introduction in beta, it now seems obvious that the virtual legs could be rolled out more widely by this year’s Meta Connect.
The missing legs in the Metaverse were a dominant topic at the Metaverse Connect trade fair a year ago. Zuckerberg announced the addition of virtual limbs with great words. To do this, you have to develop an AI model that can use the available data to determine where the legs need to be. Because their position is not tracked by any sensors or controllers. Nevertheless, there still seem to be difficulties with the legs that have now been introduced; their position would not change if you crouched or crawled in the virtual environment. Nevertheless, users who already see the limbs speak of a “pretty cool function”.
It is still doubtful that many people will soon be lured into the Metaverse by the legs. Since Meta Connect and the jokes about floating avatars, the tech world has moved on and the already low interest in the Metaverse has only continued to decline in favor of various AI technologies. After the department responsible for the development of the Metaverse lost billions, the issue has recently moved into the background at Facebook’s parent company. Even with the layoffs of tens of thousands of employees, the company has ended a sustained decline and is growing again. At the same time, Apple’s Vision Pro AR glasses are likely to spark new interest in virtual worlds – good if the Metaverse avatars have legs.
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